Object orientation involves splitting the software system
into component parts and arranging the parts in a hierarchy.
An object-oriented program consists of classes and objects.
Objects communicate with each other by using messages.
Object orientation is a
software development methodology that relates to the real world.
An object is the core
concept involved in object orientation.
Object-Oriented
Programming is a methodology to design a program using classes and
objects. It simplifies the software development and maintenance.
Following
are the object orientated programming concepts.
- Object
- Class
- Inheritance
- Polymorphism
- Abstraction
- Encapsulation
Object - An object means a material thing that can be
presented physically. Any
entity that has state and behavior is known as an object.
Class - A class consists of a blueprint of objects that share a
common structure and behavior.
Inheritance - Inheritance is a property of
Object-oriented programming that enables a derived class to inherit the members
of the base class.
A class that
inherits or derives attributes from another class is called the derived class.
The class
from which attributes are derived is known as the base class.
The base
class is also known as super class, whereas the derived class is known as sub
class.
Polymorphism- The word Polymorphism means of many forms. Polymorphism is an object-oriented programming concept that refers to
the ability of a variable, function or object to take on multiple forms.
Abstraction- Hiding internal details and showing functionality is known as abstraction.
Abstraction
lets you focus on what the object does instead of how it does it.
Abstraction is
the process of hiding the working style of an object, and showing the
information of an object in understandable manner.
Encapsulation-Binding (or wrapping) code and data together into a single
unit is known as encapsulation.
Encapsulation
is like enclosing in a capsule. That is enclosing the related operations and
data related to an object into that object.
Difference
between Abstraction and Encapsulation
Abstraction
|
Encapsulation
|
1. Abstraction solves
the problem in the design level.
|
1. Encapsulation solves
the problem in the implementation level.
|
2. Abstraction is used
for hiding the unwanted data and giving relevant data.
|
2. Encapsulation means
hiding the code and data into a single unit to protect the data from outside
world.
|
3. Abstraction lets you
focus on what the object does instead of how it does it
|
3. Encapsulation means
hiding the internal details or mechanics of how an object does something.
|
4. Abstraction-
Outer layout, used in terms of design.
For Example:-
Outer Look of a
Mobile Phone, like it has a display screen and keypad buttons to dial a
number.
|
4. Encapsulation-
Inner layout, used in terms of implementation.
For Example: - Inner
Implementation detail of a Mobile Phone, how keypad button and Display Screen
are connect with each other using circuits.
|
Advantage of Object
Oriented programming
Modularity:-The
object-oriented approach allows objects to be maintained independently of other
objects.
Example
Example
Flexibility to change:-The
object-oriented approach allows you to create a new class by adding some new
features to an existing class.
Information hiding:-The
object-oriented approach allows limited access to information.
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